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SetUnorderedAccessViews(Int32,UnorderedAccessView[],Int32[]) メソッド

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct3D11 名前空間 > ComputeShaderStage クラス > SetUnorderedAccessViews メソッド : SetUnorderedAccessViews(Int32,UnorderedAccessView[],Int32[]) メソッド
Index of the first element in the zero-based array to begin setting.
A reference to an array of UnorderedAccessViewreferences to be set by the method.
An array of Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumable UAV. pUAVInitialCounts is only relevant for UAVs which have the UnorderedAccessViewBufferFlagsflag, otherwise the argument is ignored.
Sets an array of views for an unordered resource.
シンタックス
'宣言
 
Public Overloads Sub SetUnorderedAccessViews( _
   ByVal startSlot As System.Integer, _
   ByVal unorderedAccessViews() As UnorderedAccessView, _
   ByVal uavInitialCounts() As System.Integer _
) 
public void SetUnorderedAccessViews( 
   System.int startSlot,
   UnorderedAccessView[] unorderedAccessViews,
   System.int[] uavInitialCounts
)

パラメータ

startSlot
Index of the first element in the zero-based array to begin setting.
unorderedAccessViews
A reference to an array of UnorderedAccessViewreferences to be set by the method.
uavInitialCounts
An array of Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumable UAV. pUAVInitialCounts is only relevant for UAVs which have the UnorderedAccessViewBufferFlagsflag, otherwise the argument is ignored.
参照

ComputeShaderStage クラス
ComputeShaderStage メンバ
オーバーロード一覧